AI Insights · Timothy · October 2025
Top 5 City Building Games on iOS in the Middle East, Q3 2025
Explore the performance trends of the top city building games on iOS in the Middle East for Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the city building game genre on iOS platforms in the Middle East showcased varied performance metrics across the top five applications. This analysis, based on data from Sensor Tower, provides insights into their weekly downloads, revenue, and active user trends.
Triple Match City by Ferah Games experienced fluctuations in weekly revenue, peaking at approximately $7.5K in late July. Downloads saw a decline mid-quarter, starting at 1K and decreasing to 408 by the end of September. Active users hovered around 2.9K at the start, dipping to 2.4K towards the end of the quarter.
SimCity BuildIt from Electronic Arts maintained consistent revenue, with a notable peak of $5.9K in late August. Downloads started strong at 3.9K in mid-July but tapered to 1.5K by the end of September. Active user numbers decreased steadily from 11.4K to 7.7K over the quarter.
Fate War, launched by IGG Singapore, showed a varied revenue trend, reaching $5.3K in late September. Downloads peaked initially at 8K in early August but settled around 1.1K by the quarter's end. Active users rose sharply to 4.3K post-launch, then saw a decline to 784.
Merge County by Microfun Limited had a steady revenue, with a peak of $1.7K at the end of September. Downloads saw a significant drop from 2.6K in early July to just 126 by the end of the quarter. Active users initially increased to 2.9K but gradually decreased to 1.5K.
Smurfs' Village from Garden City Games displayed consistent revenue, peaking at $1.6K in early September. Downloads began at 1.1K in mid-July, peaking at 2.3K, and ended at 612. The active user base started at 4.8K and showed a slight dip to 4.7K by the end of September.
For more detailed insights and trends, visit Sensor Tower.